Incorporate Gamified Elements to Inspire and Drive Revenue-Generating Customer Actions

← Back to Use Cases

RETAIN & GROW

Incorporate Gamified Elements to Inspire and Drive Revenue-Generating Customer Actions

Striving for goals is the essence of progress, but adding gamification transforms this journey into a fun adventure, making the pursuit not just significant, but enjoyable, engaging, and inherently motivating.

Amrith G, SVP, Marketing & Customer Analytics

Journey Popularity Index: 

The Rationale

Gamification taps into fundamental aspects of human psychology to encourage motivation and engagement. By infusing elements like challenges, achievements, and progress tracking, goal pursuing experiences then become more enjoyable and inherently motivating.

Ideally Suited For

Industry: Remittance, Banking, Large-Retail
Mobile app: Yes
Drive Multi-Actions: Yes

The Benefits

Gamification not only enhances overall employee engagement, but also fosters a sense of accomplishment and satisfaction, ultimately bolstering their commitment to pursuing and achieving the goals set by both themselves and their managers.

Key Performance Indicators

Increased Motivation, Engagement, and Overall Goal Completion Rates

SMS Notification

Dedan receives an in-app notification pushed to him via the Perx quiz mechanic campaign.

1

Survey

Dedan enters his identification to create an account and completes the quiz after watching a training video.

CUSTOMER RETAINED

2

Onboarding the Progress Bar

Dedan is presented with 3 progress bars representing 3 KPIs his manager wants to measure him on.

3

Progress Bar in Action

Dedan’s receives a notification to check out his performance progress pushed by his manager

4

Dedan’s Leaderboard

Dedan based on his performance reaches 9th place across all Cashwave Kiosks in the city centre.

NEW USER GROWTH

5

Supervisor’s view

The supervisor gets to view how his team is performing across all other regions

6

Moving up the ladder

Dedan continues to perform better and better and achieves 3rd place in the overall leaderboard.

NEW USER GROWTH

7

Gamification

Dedan receives a spin the wheel gamified reward for achieving 3rd place on the leaderboard.

8

Reward Unveiled

Dedan spins and wins 1 months worth of grocery from CitiMart.

9

Explore more Use Cases

Global businesses have driven over 3 billion customer-brand interactions on Perx.

Ready to join them?

Feedback From

Our Customers

Recommended for you